Knights, Nobles & Rogues began in 1983 when four thirteen-year-old Junior High School students during a Dungeons & Dragons game got into an argument about the number of attacks per turn their characters received per level. They thought it was improbable for a sword to be swung only once every six seconds as stated in the D&D Players Handbook.
Thus, they armed themselves with some wooden swords that were purchased at the Michigan Renaissance Festival, some trash can lids, and a stopwatch. Soon they learned that they were all 15th-level fighters, attacking once every two seconds!
They had so much fun that the game was forgotten, and the combat continued through several swords, then broomsticks, then finally to wiffelball bats. In the end, they decided that actually fighting was much more fascinating and enjoyable than rolling dice for a fictional paper. That they could actually make costumes and wooden swords and “become” their paper characters. It was that same year that the “leader” of that group, Jason Monarch, moved out to Milford MI, and was forced to leave his sword fighting friends behind.
This would have been the end of the story had not Jason met two fellow D&D players Quinn Fox and Adam House. They became friends, and began to play “tabletop” D&D. Soon they decided that they wanted to play in costume, by candlelight, to enhance the game.
Kanar Gaming Enterprise Inc., more easily recognized as KGE, is the company that develops the lands on which Kanar is presently played in Milan, Michigan. We are a 501(c)7 corporation dedicated to the development of live action roleplay as a social and recreational community, promoting a meeting place where ideas may be exchanged between members reasonably and openly.
As a non-profit board of member-elected directors, KGE adopts an open policy for records, voting and business plans. Meetings are open to members, and minutes, agenda and standard operating guidelines are made available to the public wherever possible. Sadly, on occasion and because we are a member organization whose success depends largely on volunteer efforts, some notes and historical references for decision-making have been lost, or otherwise are not included when member privacy could be placed at risk.